Virtual reality systems / John Vince

By: Material type: TextTextPublication details: Wokingham, England - Reading : Addision-Wesley Publishing Company, c1995Description: xv, 388 pages : illustrations ; 21 cmISBN:
  • 201876876
Subject(s): LOC classification:
  • QA 76.9.V5 .V56 1995
Contents:
1. Virtual Reality and Virtual Environments -- 2. The Historical Development of HR -- 3. 3D Computer Graphics -- 4. Geometric Modelling -- 5. Geometrical Transformation -- 6. A Generic VR System -- 7. Animating the Virtual Environment -- 8. Physical Simulation -- 9. Human Factors -- 10. Virtual Reality Hardware -- 11. Virtual Reality Software -- 12. Virtual Reality Applications -- 13. The Future -- Glossary -- References -- Index.
Summary: Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains B&W and color photos and illustrations, and 3D viewing glasses.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Multimedia Arts and Animation GC QA 76.9.V5 .V56 1995 (Browse shelf(Opens below)) c.1 Available NULIB000000137

Includes bibliographical references and index.

1. Virtual Reality and Virtual Environments -- 2. The Historical Development of HR -- 3. 3D Computer Graphics -- 4. Geometric Modelling -- 5. Geometrical Transformation -- 6. A Generic VR System -- 7. Animating the Virtual Environment -- 8. Physical Simulation -- 9. Human Factors -- 10. Virtual Reality Hardware -- 11. Virtual Reality Software -- 12. Virtual Reality Applications -- 13. The Future -- Glossary -- References -- Index.

Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains B&W and color photos and illustrations, and 3D viewing glasses.

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