Virtual reality systems /
Vince, John
Virtual reality systems / John Vince - Wokingham, England - Reading : Addision-Wesley Publishing Company, c1995 - xv, 388 pages : illustrations ; 21 cm.
Includes bibliographical references and index.
1. Virtual Reality and Virtual Environments -- 2. The Historical Development of HR -- 3. 3D Computer Graphics -- 4. Geometric Modelling -- 5. Geometrical Transformation -- 6. A Generic VR System -- 7. Animating the Virtual Environment -- 8. Physical Simulation -- 9. Human Factors -- 10. Virtual Reality Hardware -- 11. Virtual Reality Software -- 12. Virtual Reality Applications -- 13. The Future -- Glossary -- References -- Index.
Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains B&W and color photos and illustrations, and 3D viewing glasses.
201876876
HUMAN-COMPUTER INTERACTION
QA 76.9.V5 .V56 1995
Virtual reality systems / John Vince - Wokingham, England - Reading : Addision-Wesley Publishing Company, c1995 - xv, 388 pages : illustrations ; 21 cm.
Includes bibliographical references and index.
1. Virtual Reality and Virtual Environments -- 2. The Historical Development of HR -- 3. 3D Computer Graphics -- 4. Geometric Modelling -- 5. Geometrical Transformation -- 6. A Generic VR System -- 7. Animating the Virtual Environment -- 8. Physical Simulation -- 9. Human Factors -- 10. Virtual Reality Hardware -- 11. Virtual Reality Software -- 12. Virtual Reality Applications -- 13. The Future -- Glossary -- References -- Index.
Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains B&W and color photos and illustrations, and 3D viewing glasses.
201876876
HUMAN-COMPUTER INTERACTION
QA 76.9.V5 .V56 1995