Amazon cover image
Image from Amazon.com

Invent your own computer games with Python / Al Sweigart

By: Material type: TextTextPublication details: [United States] : Al Sweigart, c2008Edition: Second editionDescription: 422 pages : illustrations ; 26 cmISBN:
  • 9780982106013
Subject(s): LOC classification:
  • QA 76.76.C672 .S94 2008
Contents:
1. Installing Python -- 2. The Interactive Shell -- 3. Strings, and Your First Program -- 4. Guess the Number -- 5. Jokes -- 6. Dragon Realm -- 7. Using the Debugger -- 8. Flow Charts -- 9. Hangman -- 10. Tic Tac Toe -- 11. Bagels -- 12. Cartesian Coordinates -- 13. Sonar Treasure Hunt -- 14. Caesar Cipher -- 15. Reversi -- 16. AI Simulation -- 17. Graphics and Animation -- 18. Collision Detection and Input -- 19. Sound and Images -- 20. Dodger -- Appendixes -- Glossary -- About the Author.
Summary: "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.
Item type: Books
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Computer Engineering GC QA 76.76.C672 .S94 2008 (Browse shelf(Opens below)) c.1 Available NULIB000006835
Browsing LRC - Main shelves, Shelving location: General Circulation, Collection: Computer Engineering Close shelf browser (Hides shelf browser)
GC QA 76.73.P224 .P69 2008 Php object-oriented solutions / GC QA 76.76 J38 .M39 2012 c.3 Java programming : from problem analysis to program design lab manual / GC QA 76.76.A65 .P45 2015 Android programming : the big nerd ranch guide / GC QA 76.76.C672 .S94 2008 Invent your own computer games with Python / GC QA 76.76.J38 .M35j 2012 Java programming : problem analysis to program design / GC QA 76.76.O63 .D64 2011 Operating systems in depth / GC QA 76.76.O63 .M34 2012 Operating systems demystified /

Includes bibliographical references.

1. Installing Python -- 2. The Interactive Shell -- 3. Strings, and Your First Program -- 4. Guess the Number -- 5. Jokes -- 6. Dragon Realm -- 7. Using the Debugger -- 8. Flow Charts -- 9. Hangman -- 10. Tic Tac Toe -- 11. Bagels -- 12. Cartesian Coordinates -- 13. Sonar Treasure Hunt -- 14. Caesar Cipher -- 15. Reversi -- 16. AI Simulation -- 17. Graphics and Animation -- 18. Collision Detection and Input -- 19. Sound and Images -- 20. Dodger -- Appendixes -- Glossary -- About the Author.

"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

There are no comments on this title.

to post a comment.