Invent your own computer games with Python / (Record no. 9076)
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000 -LEADER | |
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fixed length control field | 01829nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520100610.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780982106013 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.76.C672 .S94 2008 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Sweigart, Al. |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | Invent your own computer games with Python / |
Statement of responsibility, etc. | Al Sweigart |
250 ## - EDITION STATEMENT | |
Edition statement | Second edition |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | [United States] : |
Name of publisher, distributor, etc. | Al Sweigart, |
Date of publication, distribution, etc. | c2008 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 422 pages : |
Other physical details | illustrations ; |
Dimensions | 26 cm. |
365 ## - TRADE PRICE | |
Price amount | USD23.83 |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. Installing Python -- 2. The Interactive Shell -- 3. Strings, and Your First Program -- 4. Guess the Number -- 5. Jokes -- 6. Dragon Realm -- 7. Using the Debugger -- 8. Flow Charts -- 9. Hangman -- 10. Tic Tac Toe -- 11. Bagels -- 12. Cartesian Coordinates -- 13. Sonar Treasure Hunt -- 14. Caesar Cipher -- 15. Reversi -- 16. AI Simulation -- 17. Graphics and Animation -- 18. Collision Detection and Input -- 19. Sound and Images -- 20. Dodger -- Appendixes -- Glossary -- About the Author. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTER GAMES |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Computer Engineering | LRC - Main | National University - Manila | General Circulation | 02/13/2014 | Purchased - Amazon | 23.83 | GC QA 76.76.C672 .S94 2008 | NULIB000006835 | 05/20/2025 | c.1 | 05/20/2025 | Books |