Invent your own computer games with Python / (Record no. 9076)

MARC details
000 -LEADER
fixed length control field 01829nam a2200241Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520100610.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780982106013
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76.C672 .S94 2008
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Sweigart, Al.
Relator term author
245 #0 - TITLE STATEMENT
Title Invent your own computer games with Python /
Statement of responsibility, etc. Al Sweigart
250 ## - EDITION STATEMENT
Edition statement Second edition
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. [United States] :
Name of publisher, distributor, etc. Al Sweigart,
Date of publication, distribution, etc. c2008
300 ## - PHYSICAL DESCRIPTION
Extent 422 pages :
Other physical details illustrations ;
Dimensions 26 cm.
365 ## - TRADE PRICE
Price amount USD23.83
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1. Installing Python -- 2. The Interactive Shell -- 3. Strings, and Your First Program -- 4. Guess the Number -- 5. Jokes -- 6. Dragon Realm -- 7. Using the Debugger -- 8. Flow Charts -- 9. Hangman -- 10. Tic Tac Toe -- 11. Bagels -- 12. Cartesian Coordinates -- 13. Sonar Treasure Hunt -- 14. Caesar Cipher -- 15. Reversi -- 16. AI Simulation -- 17. Graphics and Animation -- 18. Collision Detection and Input -- 19. Sound and Images -- 20. Dodger -- Appendixes -- Glossary -- About the Author.
520 ## - SUMMARY, ETC.
Summary, etc. "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER GAMES
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Computer Engineering LRC - Main National University - Manila General Circulation 02/13/2014 Purchased - Amazon 23.83   GC QA 76.76.C672 .S94 2008 NULIB000006835 05/20/2025 c.1 05/20/2025 Books