Programmer's guide to the EGA, VGA, and Super VGA cards / Richard F. Ferraro.

By: Material type: TextTextPublication details: Reading, Massachusetts : Addision-Wesley Publishing Company, c1994Edition: Third editionDescription: xxix, 1600 pages : illustrations ; 24 cmISBN:
  • 201624907
Subject(s): LOC classification:
  • QA 76.8.I2594 .F47 1994
Contents:
Ch. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.
Summary: A guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Computer Engineering GC QA 76.8.I2594 .F47 1994 (Browse shelf(Opens below)) c.1 Available NULIB000002514

Includes index.

Ch. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.

A guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.

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