Programmer's guide to the EGA, VGA, and Super VGA cards / Richard F. Ferraro.
Material type:
- 201624907
- QA 76.8.I2594 .F47 1994

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National University - Manila | LRC - Main General Circulation | Computer Engineering | GC QA 76.8.I2594 .F47 1994 (Browse shelf(Opens below)) | c.1 | Available | NULIB000002514 |
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GC QA 76.8.I2544 .S97 1991 System BIOS for IBM PCs, compatibles, and EISA computers : the complete guide to ROM-based system software / | GC QA 76.8.I2594 .A27 1991 Upgrading PCs made easy / | GC QA 76.8.I2594 .B86 1995 Power PC: Microprocessor developer's guide / | GC QA 76.8.I2594 .F47 1994 Programmer's guide to the EGA, VGA, and Super VGA cards / | GC QA 76.8.I2594 .M84 1993 Upgrading and repairing PCs / | GC QA 76.8.R15 .M66 2014 Raspberry pi cookbook : software and hardware problems and solutions / | GC QA 76.8.R19 .N67 2014 Raspberry pi projects for the evil genius / |
Includes index.
Ch. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.
A guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.
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