Programmer's guide to the EGA, VGA, and Super VGA cards / (Record no. 4755)

MARC details
000 -LEADER
fixed length control field 02129nam a2200229Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520094850.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 201624907
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.8.I2594 .F47 1994
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Ferraro, Richard F.
Relator term author
245 #0 - TITLE STATEMENT
Title Programmer's guide to the EGA, VGA, and Super VGA cards /
Statement of responsibility, etc. Richard F. Ferraro.
250 ## - EDITION STATEMENT
Edition statement Third edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Reading, Massachusetts :
Name of publisher, distributor, etc. Addision-Wesley Publishing Company,
Date of publication, distribution, etc. c1994
300 ## - PHYSICAL DESCRIPTION
Extent xxix, 1600 pages :
Other physical details illustrations ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Ch. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.
520 ## - SUMMARY, ETC.
Summary, etc. A guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element IBM PERSONAL COMPUTER PROGRAMMING
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Computer Engineering LRC - Main National University - Manila General Circulation 11/16/2011 Reaccessioned   GC QA 76.8.I2594 .F47 1994 NULIB000002514 05/20/2025 c.1 05/20/2025 Books