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Human-computer interaction : emerging trends / edited by Stanley Harmon

Contributor(s): Material type: TextTextPublication details: New York : Murphy & Moore, c2021Description: 237 pages ; 23 cmISBN:
  • 9781639873173
Subject(s): LOC classification:
  • QA 76.9.H85 .H86 2021
Contents:
Chapter 1. Digital Peer-Tutoring : Early results from a field Evaluation of a UX at work enhancing learning format -- Chapter 2. You should not control what you do not understand: the risks of controllability in AI -- Chapter 3. Towards diverse AI: Can an AI-Human Hybrid Council Prevent -- Chapter 4. Interfacing AI with Social Sciences: The Call for new research focus in HCI -- Chapter 5. Designing a Machine Learning-based system to augment to work processes of medical secretaries -- Chapter 6. Is going Unnoticed more socially Acceptable?: An exploration of the relationship between social acceptability and noticeability of Fitness trackers -- Chapter 7. Livability - Analysis of People's Living Comfort in Different Cities of India Using GIS: A Prototype -- Chapter 8. What smartphones. ethnomethodology, and bystander Inaccessibility Can teach Us About Better Design -- Chapter 9. A Storytelling-based Approach to designing for the needs of ageing people -- Chapter 10. Adapting Participatory Design for Romanian Preschoolers Educational Software Development -- Chapter 11. Building a trustworthy explainable AI in Healthcare -- Chapter 12. Proposed system for a socio-technical design framework for improved User collaborations with Automation technologies -- Chapter 13. Using AI to improve Product Teams Customer Empathy -- Chapter 14. A scenario generator for evaluating the social acceptability of emerging technologies -- Chapter 15. Adapting UCD for designing learning experiences for romanian preschoolers -- Chapter 16. Applying Participatory Design with Users with Intellectual disabilities -- Chapter 17. Democratic Policy making for Misinformation detection platforms by Git-based principles -- Chapter 18. Identification of crop disease using Augmented Reality-based Mobile App for Indian Farmers: A Prototype -- Chapter 19. Participatory Design in Maori Cultural Contexts -- Chapter 20. On Social Acceptance of UI Intervention Mechanisms on posting and reading comments on Online News -- Chapter 21. Nonverbal Communications in Human-AI Interaction: Opportunities and Challenges -- Chapter 22. Mirror-mirror on the screen am I the most aligned than I have ever been -- Chapter 23. Motion Analysis for Identifications of Overused Body Segments: The Packaging Task in Industry 4.0 -- Chapter 24. Human Movement tracking as fine grained position Input for wide area virtual reality -- Chapter 25. Skeleton tracking for serious games and real-time medical diagnosis -- Chapter 26. A Model-based Framework fir Context-aware Augmented Reality Applications -- Chapter 27. Supporting the Experience of stakeholders of Multimedia Art - Towards Ontology -- Chapter 28. Selecting the Best Agile Team for developing a web service -- Chapter 29. Aligning Security, Usability User experience: A Pattern Approach -- Chapter 30. Towards Intelligent user Interfaces to prevent Phishing attacks -- Chapter 31. Characterizing Sets of systems: Across-systems properties and their representation.
Summary: Human computer interaction is a multi-disciplinary field which employs the principles of computer science, media studies, and behavioral sciences. It is concerned with the design, execution and assessment of computer technology. It focuses on the interface between people and computers and is applied wherever there is a possibility of computer installation. The flow of information between a human and a computer is known as loop of interaction. It has several aspects attached to it such as visual based, audio based, input, output, etc. Some of the major areas of focus of human-computer interaction are design of new computer interfaces, implementation of interfaces, evaluation of interfaces and comparison of interfaces.
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Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Graduate Studies General Circulation Doctor in Information Technology GC QA 76.9.H85 .H86 2021 (Browse shelf(Opens below)) c.1 Available NULIB000019298

Includes bibliographical references.

Chapter 1. Digital Peer-Tutoring : Early results from a field Evaluation of a UX at work enhancing learning format -- Chapter 2. You should not control what you do not understand: the risks of controllability in AI -- Chapter 3. Towards diverse AI: Can an AI-Human Hybrid Council Prevent -- Chapter 4. Interfacing AI with Social Sciences: The Call for new research focus in HCI -- Chapter 5. Designing a Machine Learning-based system to augment to work processes of medical secretaries -- Chapter 6. Is going Unnoticed more socially Acceptable?: An exploration of the relationship between social acceptability and noticeability of Fitness trackers -- Chapter 7. Livability - Analysis of People's Living Comfort in Different Cities of India Using GIS: A Prototype -- Chapter 8. What smartphones. ethnomethodology, and bystander Inaccessibility Can teach Us About Better Design -- Chapter 9. A Storytelling-based Approach to designing for the needs of ageing people -- Chapter 10. Adapting Participatory Design for Romanian Preschoolers Educational Software Development -- Chapter 11. Building a trustworthy explainable AI in Healthcare -- Chapter 12. Proposed system for a socio-technical design framework for improved User collaborations with Automation technologies -- Chapter 13. Using AI to improve Product Teams Customer Empathy -- Chapter 14. A scenario generator for evaluating the social acceptability of emerging technologies -- Chapter 15. Adapting UCD for designing learning experiences for romanian preschoolers -- Chapter 16. Applying Participatory Design with Users with Intellectual disabilities -- Chapter 17. Democratic Policy making for Misinformation detection platforms by Git-based principles -- Chapter 18. Identification of crop disease using Augmented Reality-based Mobile App for Indian Farmers: A Prototype -- Chapter 19. Participatory Design in Maori Cultural Contexts -- Chapter 20. On Social Acceptance of UI Intervention Mechanisms on posting and reading comments on Online News -- Chapter 21. Nonverbal Communications in Human-AI Interaction: Opportunities and Challenges -- Chapter 22. Mirror-mirror on the screen am I the most aligned than I have ever been -- Chapter 23. Motion Analysis for Identifications of Overused Body Segments: The Packaging Task in Industry 4.0 -- Chapter 24. Human Movement tracking as fine grained position Input for wide area virtual reality -- Chapter 25. Skeleton tracking for serious games and real-time medical diagnosis -- Chapter 26. A Model-based Framework fir Context-aware Augmented Reality Applications -- Chapter 27. Supporting the Experience of stakeholders of Multimedia Art - Towards Ontology -- Chapter 28. Selecting the Best Agile Team for developing a web service -- Chapter 29. Aligning Security, Usability User experience: A Pattern Approach -- Chapter 30. Towards Intelligent user Interfaces to prevent Phishing attacks -- Chapter 31. Characterizing Sets of systems: Across-systems properties and their representation.

Human computer interaction is a multi-disciplinary field which employs the principles of computer science, media studies, and behavioral sciences. It is concerned with the design, execution and assessment of computer technology. It focuses on the interface between people and computers and is applied wherever there is a possibility of computer installation. The flow of information between a human and a computer is known as loop of interaction. It has several aspects attached to it such as visual based, audio based, input, output, etc. Some of the major areas of focus of human-computer interaction are design of new computer interfaces, implementation of interfaces, evaluation of interfaces and comparison of interfaces.

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