Human-computer interaction : (Record no. 21539)

MARC details
000 -LEADER
fixed length control field 04368nam a2200229Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520103023.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781639873173
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.9.H85 .H86 2021
245 #0 - TITLE STATEMENT
Title Human-computer interaction :
Remainder of title emerging trends /
Statement of responsibility, etc. edited by Stanley Harmon
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Murphy & Moore,
Date of publication, distribution, etc. c2021
300 ## - PHYSICAL DESCRIPTION
Extent 237 pages ;
Dimensions 23 cm.
365 ## - TRADE PRICE
Price amount USD140
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1. Digital Peer-Tutoring : Early results from a field Evaluation of a UX at work enhancing learning format -- Chapter 2. You should not control what you do not understand: the risks of controllability in AI -- Chapter 3. Towards diverse AI: Can an AI-Human Hybrid Council Prevent -- Chapter 4. Interfacing AI with Social Sciences: The Call for new research focus in HCI -- Chapter 5. Designing a Machine Learning-based system to augment to work processes of medical secretaries -- Chapter 6. Is going Unnoticed more socially Acceptable?: An exploration of the relationship between social acceptability and noticeability of Fitness trackers -- Chapter 7. Livability - Analysis of People's Living Comfort in Different Cities of India Using GIS: A Prototype -- Chapter 8. What smartphones. ethnomethodology, and bystander Inaccessibility Can teach Us About Better Design -- Chapter 9. A Storytelling-based Approach to designing for the needs of ageing people -- Chapter 10. Adapting Participatory Design for Romanian Preschoolers Educational Software Development -- Chapter 11. Building a trustworthy explainable AI in Healthcare -- Chapter 12. Proposed system for a socio-technical design framework for improved User collaborations with Automation technologies -- Chapter 13. Using AI to improve Product Teams Customer Empathy -- Chapter 14. A scenario generator for evaluating the social acceptability of emerging technologies -- Chapter 15. Adapting UCD for designing learning experiences for romanian preschoolers -- Chapter 16. Applying Participatory Design with Users with Intellectual disabilities -- Chapter 17. Democratic Policy making for Misinformation detection platforms by Git-based principles -- Chapter 18. Identification of crop disease using Augmented Reality-based Mobile App for Indian Farmers: A Prototype -- Chapter 19. Participatory Design in Maori Cultural Contexts -- Chapter 20. On Social Acceptance of UI Intervention Mechanisms on posting and reading comments on Online News -- Chapter 21. Nonverbal Communications in Human-AI Interaction: Opportunities and Challenges -- Chapter 22. Mirror-mirror on the screen am I the most aligned than I have ever been -- Chapter 23. Motion Analysis for Identifications of Overused Body Segments: The Packaging Task in Industry 4.0 -- Chapter 24. Human Movement tracking as fine grained position Input for wide area virtual reality -- Chapter 25. Skeleton tracking for serious games and real-time medical diagnosis -- Chapter 26. A Model-based Framework fir Context-aware Augmented Reality Applications -- Chapter 27. Supporting the Experience of stakeholders of Multimedia Art - Towards Ontology -- Chapter 28. Selecting the Best Agile Team for developing a web service -- Chapter 29. Aligning Security, Usability User experience: A Pattern Approach -- Chapter 30. Towards Intelligent user Interfaces to prevent Phishing attacks -- Chapter 31. Characterizing Sets of systems: Across-systems properties and their representation.
520 ## - SUMMARY, ETC.
Summary, etc. Human computer interaction is a multi-disciplinary field which employs the principles of computer science, media studies, and behavioral sciences. It is concerned with the design, execution and assessment of computer technology. It focuses on the interface between people and computers and is applied wherever there is a possibility of computer installation. The flow of information between a human and a computer is known as loop of interaction. It has several aspects attached to it such as visual based, audio based, input, output, etc. Some of the major areas of focus of human-computer interaction are design of new computer interfaces, implementation of interfaces, evaluation of interfaces and comparison of interfaces.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element HUMAN-COMPUTER INTERACTION
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Harmon, Stanley
Relator term editor
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Doctor in Information Technology LRC - Graduate Studies National University - Manila General Circulation 11/16/2023 Purchased - Amazon 140.00   GC QA 76.9.H85 .H86 2021 NULIB000019298 05/20/2025 c.1 05/20/2025 Books