Game programming patterns / Robert Nystrom
Material type:
- 9780990582908
- QA 76.76 .N97 2014

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|---|
![]() |
National University - Manila | LRC - Graduate Studies General Circulation | Gen. Ed. - CCIT | GC QA 76.76 .N97 2014 (Browse shelf(Opens below)) | c.1 | Available | NULIB000013807 |
Browsing LRC - Graduate Studies shelves, Shelving location: General Circulation, Collection: Gen. Ed. - CCIT Close shelf browser (Hides shelf browser)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
GC QA 76.76 .A39 2011 Software project management : A process-driven approach / | GC QA 76.76 .A54 2016 Agile application lifecycle management : using DevOps to drive process improvement / | GC QA 76.76 .D48 2016 The Development of component-based information systems / | GC QA 76.76 .N97 2014 Game programming patterns / | GC QA 76.76 .S47 2015 Serious games analytics : methodologies for performance measurement, assessment, and improvement / | GC QA 76.76 .S64 2016 Software quality assurance : in large scale and complex software-intensive systems / | GC QA 76.76. .H37 2014 Guide to advanced software testing / |
Game programming patterns /, Game
Includes index.
1. Introduction -- 2. Design patterns revisited -- 3. Sequencing patterns -- 4. Behavioral patterns -- 5.Decoupling patterns -- 6. Optimization patterns.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
There are no comments on this title.