Game programming patterns / (Record no. 16048)

MARC details
000 -LEADER
fixed length control field 01589nam a2200241Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520102820.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780990582908
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76 .N97 2014
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Nystrom, Robert
Relator term author
245 #0 - TITLE STATEMENT
Title Game programming patterns /
Statement of responsibility, etc. Robert Nystrom
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. [Place of publication not identifed] :
Name of publisher, distributor, etc. Genever Benning,
Date of publication, distribution, etc. c2014
300 ## - PHYSICAL DESCRIPTION
Extent vii, 345 pages ;
Dimensions 24 cm.
365 ## - TRADE PRICE
Price amount USD50.86
500 ## - GENERAL NOTE
General note Game programming patterns /, Game
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction -- 2. Design patterns revisited -- 3. Sequencing patterns -- 4. Behavioral patterns -- 5.Decoupling patterns -- 6. Optimization patterns.
520 ## - SUMMARY, ETC.
Summary, etc. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER GAMES -- PROGRAMMING
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Gen. Ed. - CCIT LRC - Graduate Studies National University - Manila General Circulation 06/14/2017 Purchased - Amazon 1068.23   GC QA 76.76 .N97 2014 NULIB000013807 05/20/2025 c.1 05/20/2025 Books