Foundations of 3D computer graphics / Steven J. Gortler
Material type:
- 9780262017350
- T 385 .G67 2012

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Graduate Studies General Circulation | Gen. Ed. - CCIT | GC T 385 .G67 2012 (Browse shelf(Opens below)) | c.1 | Available | NULIB000011339 |
Includes bibliographical references and index.
Part I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics.
This book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen.
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