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Foundations of 3D computer graphics / Steven J. Gortler

By: Material type: TextTextPublication details: Cambridge, Massachusetts : The MIT Press, c2012Description: xvi, 273 pages: color illustrations ; 24 cmISBN:
  • 9780262017350
Subject(s): LOC classification:
  • T 385 .G67 2012
Contents:
Part I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics.
Summary: This book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen.
Item type: Books
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Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Graduate Studies General Circulation Gen. Ed. - CCIT GC T 385 .G67 2012 (Browse shelf(Opens below)) c.1 Available NULIB000011339

Includes bibliographical references and index.

Part I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics.

This book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen.

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