000 01829nam a2200241Ia 4500
003 NULRC
005 20250520100610.0
008 250520s9999 xx 000 0 und d
020 _a9780982106013
040 _cNULRC
050 _aQA 76.76.C672 .S94 2008
100 _aSweigart, Al.
_eauthor
245 0 _aInvent your own computer games with Python /
_cAl Sweigart
250 _aSecond edition
260 _a[United States] :
_bAl Sweigart,
_cc2008
300 _a422 pages :
_billustrations ;
_c26 cm.
365 _bUSD23.83
504 _aIncludes bibliographical references.
505 _a1. Installing Python -- 2. The Interactive Shell -- 3. Strings, and Your First Program -- 4. Guess the Number -- 5. Jokes -- 6. Dragon Realm -- 7. Using the Debugger -- 8. Flow Charts -- 9. Hangman -- 10. Tic Tac Toe -- 11. Bagels -- 12. Cartesian Coordinates -- 13. Sonar Treasure Hunt -- 14. Caesar Cipher -- 15. Reversi -- 16. AI Simulation -- 17. Graphics and Animation -- 18. Collision Detection and Input -- 19. Sound and Images -- 20. Dodger -- Appendixes -- Glossary -- About the Author.
520 _a"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.
650 _aCOMPUTER GAMES
942 _2lcc
_cBK
999 _c9076
_d9076