000 | 02034nam a2200241Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520094856.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9780201848403 | ||
040 | _cNULRC | ||
050 | _aT 38.5 .F65 1996 | ||
100 |
_aFoley, James D. _eauthor |
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245 | 0 |
_aComputer graphics : _bprinciples and practice / _cJames D. Foley [and three others] |
|
250 | _aSecond edition in C. | ||
260 |
_aReading, Massachusetts : _bAddision-Wesley Publishing Company, _cc1996 |
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300 |
_axxiii, 1,174 pages : _billustrations ; _c21 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | _aCh. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics | ||
520 | _aThe most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation. | ||
650 | _aCOMPUTER GRAPHICS | ||
700 |
_avan Dam, Andries;Feiner, Steven K.;Highes, John F. _eco-author;co-author;co-author |
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942 |
_2lcc _cBK |
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999 |
_c4995 _d4995 |