000 02034nam a2200241Ia 4500
003 NULRC
005 20250520094856.0
008 250520s9999 xx 000 0 und d
020 _a9780201848403
040 _cNULRC
050 _aT 38.5 .F65 1996
100 _aFoley, James D.
_eauthor
245 0 _aComputer graphics :
_bprinciples and practice /
_cJames D. Foley [and three others]
250 _aSecond edition in C.
260 _aReading, Massachusetts :
_bAddision-Wesley Publishing Company,
_cc1996
300 _axxiii, 1,174 pages :
_billustrations ;
_c21 cm.
504 _aIncludes bibliographical references and index.
505 _aCh. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics
520 _aThe most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.
650 _aCOMPUTER GRAPHICS
700 _avan Dam, Andries;Feiner, Steven K.;Highes, John F.
_eco-author;co-author;co-author
942 _2lcc
_cBK
999 _c4995
_d4995