000 02129nam a2200229Ia 4500
003 NULRC
005 20250520094850.0
008 250520s9999 xx 000 0 und d
020 _a201624907
040 _cNULRC
050 _aQA 76.8.I2594 .F47 1994
100 _aFerraro, Richard F.
_eauthor
245 0 _aProgrammer's guide to the EGA, VGA, and Super VGA cards /
_cRichard F. Ferraro.
250 _aThird edition.
260 _aReading, Massachusetts :
_bAddision-Wesley Publishing Company,
_cc1994
300 _axxix, 1600 pages :
_billustrations ;
_c24 cm.
504 _aIncludes index.
505 _aCh. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.
520 _aA guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.
650 _aIBM PERSONAL COMPUTER PROGRAMMING
942 _2lcc
_cBK
999 _c4755
_d4755