000 02000nam a2200241Ia 4500
003 NULRC
005 20250520103018.0
008 250520s9999 xx 000 0 und d
020 _a9781665564205
040 _cNULRC
050 _aHM 742 .S23 2022
100 _aSadiku, Matthew O.
_eauthor
245 0 _aEmerging social computing techniques /
_cMatthew O. Sadiku
260 _aBloomington, Indiana :
_bAuthorHouse,
_cc2022
300 _axiii, 161 pages ;
_c28 cm.
365 _bUSD34
490 _vVolume 3
504 _aIncludes bibliographical references and index.
505 _aChapter 1. Social Computing -- Chapter 2. Crowd Computing -- Chapter 3. Business Computing -- Chapter 4. Nomadic Computing -- Chapter 5. Enterprise Computing -- Chapter 6. Personal Computing -- Chapter 7. Volunteer Computing -- Chapter 8. Services Computing -- Chapter 9. Serverless Computing -- Chapter 10. Semantic Computing -- Chapter 11. Community Computing -- Chapter 12. Creative Computing -- Chapter 13. Human-Centered Computing -- Chapter 14. Humanities Computing -- Chapter 15. Behavior Computing -- Chapter 16. Global Computing -- Chapter 17. Wearable Computing -- Chapter 18. Cooperative Computing -- Chapter 19. Transparent Computing -- Chapter 20. Urban Computing -- Chapter 21. Smart Computing.
520 _aWe are in the era of computing. Computing is experiencing its most exciting moments in history, permeating nearly all areas of human activities. Computing is any activity that involves using computers. It includes designing and building hardware and software systems for a wide range of purposes. It has resulted in deep changes in infrastructures and development practices of computing. It is a critically important, integral component of modern life. Advancement in technology has led to several computing schemes such as cloud computing, grid computing, green computing, DNA computing, soft computing, organic computing, etc.
650 _aINFORMATION SOCIETY
942 _2lcc
_cBK
999 _c21296
_d21296