000 01776nam a2200241Ia 4500
003 NULRC
005 20250520102954.0
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020 _a9781138627000
040 _cNULRC
050 _aT 385 .R43 2018
100 _aAkenine-Moller, Tomas
_eauthor
245 0 _aReal-time rendering /
_cTomas Akenine-Moller [and five others]
250 _aFourth edition.
260 _aBoca Raton, Florida :
_bCRC Press,
_cc2018
300 _axix, 1178 pages :
_billustrations ;
_c24 cm.
504 _aIncludes bibliographical references and index.
505 _a1. Introduction -- 2. The Graphics rendering pipeline -- 3. The Graphics processing unit -- 4. Transforms -- 5. Shading basics -- 6. Texturing -- 7. Shadows -- 8. Light and color -- 9. Physically based shading -- 10. Local illumination -- 11. Global illumination -- 12. Image-space effects -- 13. Beyond polygons -- 14. Volumetric and translucency rendering -- 15. Non-photorealistic rendering -- 16. Polygonal techniques -- 17. Curvfes and curved surfaces -- 18. Pipeline optimization -- 19. Acceleration algorithms -- 20. Efficient shading -- 21. Virtual and augmented reality -- 22. Intersection test methods -- 23. Graphics hardware -- 24. The Future
520 _aThoroughly updates, this fourth edition of Real-Time rendering focuses on modern techniques used to generate synthetic three-dimensional imagesin a fraction of a second. It provides a guide to the many algorithms that have been developed and applied over the past decade, and includes over 1100 new references.
650 _aCOMPUTER GRAPHICS
700 _aHaines, Eric;Hoffman, Naty;Pesce, Angelo;Iwanicki, Michal;Hillaire, Sebastien
_eco-author;co-author;co-author;co-author;co-author
942 _2lcc
_cBK
999 _c20239
_d20239