000 | 01776nam a2200241Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520102954.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9781138627000 | ||
040 | _cNULRC | ||
050 | _aT 385 .R43 2018 | ||
100 |
_aAkenine-Moller, Tomas _eauthor |
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245 | 0 |
_aReal-time rendering / _cTomas Akenine-Moller [and five others] |
|
250 | _aFourth edition. | ||
260 |
_aBoca Raton, Florida : _bCRC Press, _cc2018 |
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300 |
_axix, 1178 pages : _billustrations ; _c24 cm. |
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504 | _aIncludes bibliographical references and index. | ||
505 | _a1. Introduction -- 2. The Graphics rendering pipeline -- 3. The Graphics processing unit -- 4. Transforms -- 5. Shading basics -- 6. Texturing -- 7. Shadows -- 8. Light and color -- 9. Physically based shading -- 10. Local illumination -- 11. Global illumination -- 12. Image-space effects -- 13. Beyond polygons -- 14. Volumetric and translucency rendering -- 15. Non-photorealistic rendering -- 16. Polygonal techniques -- 17. Curvfes and curved surfaces -- 18. Pipeline optimization -- 19. Acceleration algorithms -- 20. Efficient shading -- 21. Virtual and augmented reality -- 22. Intersection test methods -- 23. Graphics hardware -- 24. The Future | ||
520 | _aThoroughly updates, this fourth edition of Real-Time rendering focuses on modern techniques used to generate synthetic three-dimensional imagesin a fraction of a second. It provides a guide to the many algorithms that have been developed and applied over the past decade, and includes over 1100 new references. | ||
650 | _aCOMPUTER GRAPHICS | ||
700 |
_aHaines, Eric;Hoffman, Naty;Pesce, Angelo;Iwanicki, Michal;Hillaire, Sebastien _eco-author;co-author;co-author;co-author;co-author |
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942 |
_2lcc _cBK |
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999 |
_c20239 _d20239 |