000 | 01231nam a22002057a 4500 | ||
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003 | NULRC | ||
005 | 20250220155334.0 | ||
008 | 250220b ph ||||| |||| 00| 0 eng d | ||
040 | _cNULRC | ||
050 | _aTK 5105.8864 .E76 2022 | ||
100 |
_aErhart, Eddie S. _eauthor |
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245 |
_aA Beginners guide to the metaverse : _ba simple manual to understanding web 3.0, augmented reality, virtual reality, non-fungible token (NFT), digital assets and investing in the metaverse / _cEddie S. Erhart |
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260 |
_a[United States] : _b[Independently published], _cc2022. |
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300 |
_a117 pages ; _c23 cm. |
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365 | _bUSD10.00 | ||
505 | _aChapter 1. The Metaverse; History -- Chapter 2. Setting up an Identity on the Metaverse -- Chapter 3. Virtual Reality -- Chapter 4. Augmented Reality -- Chapter 5. The Metaverse and Non-Fungible Tokens -- Chapter 6. Business Applications of the Metaverse -- Chapter 7. Potential Pitfalls of the Metaverse -- Chapter 8. New Horizons and Projects. | ||
520 | _aThe Metaverse is a virtual world and it includes augmented and virtual reality characterized by consistent virtual worlds that will keep existing even when no one is in it. | ||
650 | _aTECHNOLOGICAL INNOVATIONS | ||
942 |
_2lcc _cBK _n0 |
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999 |
_c1941 _d1941 |