000 01231nam a22002057a 4500
003 NULRC
005 20250220155334.0
008 250220b ph ||||| |||| 00| 0 eng d
040 _cNULRC
050 _aTK 5105.8864 .E76 2022
100 _aErhart, Eddie S.
_eauthor
245 _aA Beginners guide to the metaverse :
_ba simple manual to understanding web 3.0, augmented reality, virtual reality, non-fungible token (NFT), digital assets and investing in the metaverse /
_cEddie S. Erhart
260 _a[United States] :
_b[Independently published],
_cc2022.
300 _a117 pages ;
_c23 cm.
365 _bUSD10.00
505 _aChapter 1. The Metaverse; History -- Chapter 2. Setting up an Identity on the Metaverse -- Chapter 3. Virtual Reality -- Chapter 4. Augmented Reality -- Chapter 5. The Metaverse and Non-Fungible Tokens -- Chapter 6. Business Applications of the Metaverse -- Chapter 7. Potential Pitfalls of the Metaverse -- Chapter 8. New Horizons and Projects.
520 _aThe Metaverse is a virtual world and it includes augmented and virtual reality characterized by consistent virtual worlds that will keep existing even when no one is in it.
650 _aTECHNOLOGICAL INNOVATIONS
942 _2lcc
_cBK
_n0
999 _c1941
_d1941