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020 | _a9812359311 | ||
040 | _cNULRC | ||
050 | _aQA 76 .B44 2000 | ||
100 |
_aBeekman, George _eauthor |
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245 | 0 |
_aComputer confluence : _bexploring tomorrow's technology / _cGeorge Beekman |
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250 | _aThird edition. | ||
260 |
_aSingapore : _bPearson Education Asia Pte. Ltd., _cc2000 |
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300 |
_axxxvii, 487pages ; _c24 cm. |
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504 | _aIncludes bibliographical references and index. | ||
505 | _aI. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS. 1. Computers in Context. 2. Hardware Basics: Inside the Box. 3. Hardware Basics: Peripherals. 4. Software Basics: The Ghost in the Machine. II. USING COMPUTERS: ESSENTIAL APPLICATIONS. 5. Working with Words. 6. Calculation, Visualization, and Simulation. 7. Graphics, Hypermedia, and Multimedia. 8. Database Applications and Implications. III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS. 9. Networking and Telecommunication. 10. From Internet to Information Superhighway. IV. MASTERING COMPUTERS: FROM ALGORITHMS TO INTELLIGENCE. 11. Computer Security and Risks. 12. Systems Design and Development. 13. Is Artificial Intelligence Real? V. WORKING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS. 14. Computers at Work. 15. Computers at School and at Home. 16. Inventing the Future. The Concise Computer Buyer's Guide. Glossary. | ||
520 | _aComputer Confluence is more than a textbook, it's the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and a timely. World Wide Web site on the Internet. The integrated learning package takes advantage of the unique strengths of tree media types. | ||
650 | _aCOMPUTER CONFLUENCE | ||
942 |
_2lcc _cBK |
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999 |
_c18908 _d18908 |