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003 NULRC
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020 _a9812359311
040 _cNULRC
050 _aQA 76 .B44 2000
100 _aBeekman, George
_eauthor
245 0 _aComputer confluence :
_bexploring tomorrow's technology /
_cGeorge Beekman
250 _aThird edition.
260 _aSingapore :
_bPearson Education Asia Pte. Ltd.,
_cc2000
300 _axxxvii, 487pages ;
_c24 cm.
504 _aIncludes bibliographical references and index.
505 _aI. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS. 1. Computers in Context. 2. Hardware Basics: Inside the Box. 3. Hardware Basics: Peripherals. 4. Software Basics: The Ghost in the Machine. II. USING COMPUTERS: ESSENTIAL APPLICATIONS. 5. Working with Words. 6. Calculation, Visualization, and Simulation. 7. Graphics, Hypermedia, and Multimedia. 8. Database Applications and Implications. III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS. 9. Networking and Telecommunication. 10. From Internet to Information Superhighway. IV. MASTERING COMPUTERS: FROM ALGORITHMS TO INTELLIGENCE. 11. Computer Security and Risks. 12. Systems Design and Development. 13. Is Artificial Intelligence Real? V. WORKING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS. 14. Computers at Work. 15. Computers at School and at Home. 16. Inventing the Future. The Concise Computer Buyer's Guide. Glossary.
520 _aComputer Confluence is more than a textbook, it's the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and a timely. World Wide Web site on the Internet. The integrated learning package takes advantage of the unique strengths of tree media types.
650 _aCOMPUTER CONFLUENCE
942 _2lcc
_cBK
999 _c18908
_d18908