000 02196nam a2200217Ia 4500
003 NULRC
005 20250520102833.0
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020 _a9781118613481
040 _cNULRC
050 _aNA 2760 .E47 2014
245 0 _aEmpathic space :
_bThe computation of human-centric architecture /
_cguest-edited by Christian Derix and Asmund Izaki
260 _aLondon, United Kingdom :
_bJohn Wiley & Son, Inc.,
_cc2014
300 _a144 pages :
_bcolor illustrations ;
_c28 cm.
365 _bPHP2080.91
505 _aEditorial -- About the guest-editors -- Spotlight -- Introduction -- Heuristic generation -- Interactions in the field -- Cognitive conditions -- Experimental typologies -- Future forward -- Counterpoint -- Contributors.
520 _aIn recent years, questions of space have gained renewed momentum in architecture and urban design, as adaptation, densification and sustainable regeneration have become an increasing priority. While most computing-based design tends to emphasise the formal aspects of architecture, overlooking space and its users, the ‘original’ computational design approaches first spearheaded in the UK in the 1960s and 1970s tended to be focused on behavioural and occupational patterns. Over the last decade, a new generation of design research has emerged that has started to implement and validate previous investigations into spatial computation, aiming to understand how to design spatial configurations based on user experiences. This revives an interest in the experiential that was first explored in the early 20th century by German and Nordic organic architects, who invented design methods that correlated cognitive responses of buildings' occupants to spatial structure. The current revival of human-centric design, however, represents the first design approach that synthesises spatial design and algorithmic techniques with organic design thinking, which could also be regarded as a return to the ‘first principles' of architectural design.
650 _aSPACE (ARCHITECTURE) -- COMPUTER-AIDED DESIGN
700 _aDerix, Christian.;Izaki, Asmund.
_eguest editor;guest editor
942 _2lcc
_cBK
999 _c16609
_d16609