000 01589nam a2200241Ia 4500
003 NULRC
005 20250520102820.0
008 250520s9999 xx 000 0 und d
020 _a9780990582908
040 _cNULRC
050 _aQA 76.76 .N97 2014
100 _aNystrom, Robert
_eauthor
245 0 _aGame programming patterns /
_cRobert Nystrom
260 _a[Place of publication not identifed] :
_bGenever Benning,
_cc2014
300 _avii, 345 pages ;
_c24 cm.
365 _bUSD50.86
500 _aGame programming patterns /, Game
504 _aIncludes index.
505 _a1. Introduction -- 2. Design patterns revisited -- 3. Sequencing patterns -- 4. Behavioral patterns -- 5.Decoupling patterns -- 6. Optimization patterns.
520 _aThe biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
650 _aCOMPUTER GAMES -- PROGRAMMING
942 _2lcc
_cBK
999 _c16048
_d16048