000 01990nam a2200241Ia 4500
003 NULRC
005 20250520102820.0
008 250520s9999 xx 000 0 und d
020 _a9781482232837
040 _cNULRC
050 _aT 385 .B75 2016
100 _aBridson, Robert
_eauthor
245 0 _aFluid simulation for computer graphics /
_cRobert Bridson
250 _aSecond edition.
260 _aNatick :
_bCRC Press,
_cc2016
300 _axi, 269 pages :
_billustrations ;
_c24 cm.
365 _bUSD54.52
504 _aIncludes bibliographical references and index.
505 _aPart I: The Basics -- Part II: More Types of Fluids -- Part III: More Algorithms
520 _a A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
650 _aCOMPUTER GRAPHICS -- MATHEMATICS
942 _2lcc
_cBK
999 _c16007
_d16007