000 | 03289nam a2200241Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520102813.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9781522504351 | ||
040 | _cNULRC | ||
050 | _aQA 76.9 .H35 2016 | ||
100 |
_aRodrigues, Joao _eauthor |
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245 | 0 |
_aHandbook of research on human-computer interfaces, developments, and applications / _cJoao Rodrigues, Pedro Cardoso, Janio Monteiro, and Mauro Figueiredo |
|
260 |
_aHershey, PA : _bIGI Group Press, _cc2016 |
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300 |
_axxix, 663 pages : _billustrations ; _c29 cm. |
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365 | _bUSD129.44 | ||
504 | _aIncludes bibliographical references and index. | ||
505 | _aChapter 1. A Comparative study of machine learning techniques for gesture recognition using kinect -- Chapter 2. Dynamic motion analysis of gesture interaction -- chapter 3. Developing 3D freehand gesture-based interaction methods for virtual walkthroughs : using an iterative approach -- Chapter 4. Using a hands-free system to manage common devices in constrained conditions -- Chapter 5. Remote gripping for effective bilateral teleoperation -- Chapter 6. Multimodal feedback in human-robot interaction : an HCI-informed comparison of feedback modalities -- Chapter 7 : PRHOLO : 360┬░ interactive public relations -- Chapter 8. Sixth sense technology : exploring future opportunities in human computer interaction -- Chapter 9. Interacting with augmented reality mirrors -- Chapter 10. Augmented reality for smart tourism in religious heritage itineraries : tourism experiences in the technological age -- Chapter 11. Organizing contextual data in context aware systems : a review -- Chapter 12. Using a design science research approach to develop a HCI artifact for designing web -- Chapter 13. Implications of similarities in instructional design, learner interface design and user interface design in designing a user-friendly online module -- Chapter 14. HCI and e-learning : developing a framework for evaluating e-learning -- Chapter 15. Interface for distributed remote user controlled manufacturing and education sectors led view -- Chapter 16 : Developments of serious games in education -- Chapter 17. User interfaces in smart assistive environments : requirements, devices, applications -- Chapter 18. Robotic assistive system : development of a model based on artificial intelligent technique -- Chapter 19. Immersive virtual reality as a non-pharmacological analgesic for pain management : pain -- Chapter 20. Advergaming - how does cognitive overload effect brand recall? differences between in game advertising (IGA) and advergames -- Chapter 21. Towards an inclusive walk-in customer service facility -- Chapter 22. Identity assurance through EEG recordings -- Chapter 23. Interactive/automated methods to count bacterial colonies. | ||
520 | _aThis book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas--gesture interaction, augmented reality, and assistive technologies. | ||
650 | _aUSER INTERFACES (COMPUTER SYSTEMS) -- HANDBOOKS, MANUALS, ETC | ||
700 |
_aCardoso, Pedro;Monteiro, Janio;Figueiredo, Mauro _eco-author;co-author;co-author |
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942 |
_2lcc _cBK |
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999 |
_c15711 _d15711 |