000 | 01640nam a2200241Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520102724.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9781118855386 | ||
040 | _cNULRC | ||
050 | _aQA 76.76 .S45 2014 | ||
100 |
_aSeidelin, Jacob, _eauthor |
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245 | 0 |
_aHTML5 games: _bCreating fun with HTML5, CSS3, and WebGL / _cJacob Seidelin. |
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250 | _aSecond edition. | ||
260 |
_aChichester, England : _bWiley, _cc2014 |
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300 |
_axvi, 458 pages : _billustrations ; _c24 cm. |
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365 | _bUSD28.79 | ||
504 | _aIncludes index. | ||
505 | _aPart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. | ||
520 | _aHTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. | ||
650 | _aCOMPUTER GAMES -- PROGRAMMING | ||
942 |
_2lcc _cBK |
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999 |
_c13792 _d13792 |