000 01640nam a2200241Ia 4500
003 NULRC
005 20250520102724.0
008 250520s9999 xx 000 0 und d
020 _a9781118855386
040 _cNULRC
050 _aQA 76.76 .S45 2014
100 _aSeidelin, Jacob,
_eauthor
245 0 _aHTML5 games:
_bCreating fun with HTML5, CSS3, and WebGL /
_cJacob Seidelin.
250 _aSecond edition.
260 _aChichester, England :
_bWiley,
_cc2014
300 _axvi, 458 pages :
_billustrations ;
_c24 cm.
365 _bUSD28.79
504 _aIncludes index.
505 _aPart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games.
520 _aHTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
650 _aCOMPUTER GAMES -- PROGRAMMING
942 _2lcc
_cBK
999 _c13792
_d13792