000 01163nam a2200229Ia 4500
003 NULRC
005 20250520102718.0
008 250520s9999 xx 000 0 und d
020 _a9780262017350
040 _cNULRC
050 _aT 385 .G67 2012
100 _aGortler, Steven J.
_eauthor
245 0 _aFoundations of 3D computer graphics /
_cSteven J. Gortler
260 _aCambridge, Massachusetts :
_bThe MIT Press,
_cc2012
300 _axvi, 273 pages:
_bcolor illustrations ;
_c24 cm.
365 _bUSD35.97
504 _aIncludes bibliographical references and index.
505 _aPart I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics.
520 _aThis book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen.
650 _aCOMPUTER DIGITAL MEDIA
942 _2lcc
_cBK
999 _c13580
_d13580