000 | 01163nam a2200229Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520102718.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9780262017350 | ||
040 | _cNULRC | ||
050 | _aT 385 .G67 2012 | ||
100 |
_aGortler, Steven J. _eauthor |
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245 | 0 |
_aFoundations of 3D computer graphics / _cSteven J. Gortler |
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260 |
_aCambridge, Massachusetts : _bThe MIT Press, _cc2012 |
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300 |
_axvi, 273 pages: _bcolor illustrations ; _c24 cm. |
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365 | _bUSD35.97 | ||
504 | _aIncludes bibliographical references and index. | ||
505 | _aPart I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics. | ||
520 | _aThis book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen. | ||
650 | _aCOMPUTER DIGITAL MEDIA | ||
942 |
_2lcc _cBK |
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999 |
_c13580 _d13580 |