Your search returned 4 results.

Sort
Results
1. Books
Beginning game programming / Jonathan S. Harbour. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Massachusetts : Thomson/Course Technology, c2007
Availability: Items available for loan: LRC - Main (1)Collection, call number: Multimedia Arts and Animation GC QA 76.76.C672 .H37 2007.

2. Books
Invent your own computer games with Python / Al Sweigart by
Edition: Second edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [United States] : Al Sweigart, c2008
Availability: Items available for loan: LRC - Main (1)Collection, call number: Computer Engineering GC QA 76.76.C672 .S94 2008.

3. Books
Game programming patterns / Robert Nystrom by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Place of publication not identifed] : Genever Benning, c2014
Availability: Items available for loan: LRC - Graduate Studies (1)Collection, call number: Gen. Ed. - CCIT GC QA 76.76 .N97 2014.

4. Books
HTML5 games: Creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Chichester, England : Wiley, c2014
Availability: Items available for loan: LRC - Main (1)Collection, call number: Multimedia Arts and Animation GC QA 76.76 .S45 2014.

Pages