Computer graphics for Java programmers / Leen Ammeraal and Kang Zhang
Material type:
- 9780470031605
- T 385 .A46 2007

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Main General Circulation | Computer Science | GC T 385 .A46 2007 (Browse shelf(Opens below)) | c.1 | Available | NULIB000006766 |
Includes bibliographical references and index.
Chapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
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