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The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens

By: Material type: TextTextPublication details: Amsterdam : Focal Press, c2011Description: xviii, 427 pages : illustrations ; 24 cmISBN:
  • 9780240817262
LOC classification:
  • QA 76.76 .C672 .S74 2011
Summary: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
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Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Multimedia Arts and Animation GC QA 76.76 .C672 .S74 2011 (Browse shelf(Opens below)) c.1 Available NULIB000007029

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.

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