The Level of addiction of playing computer games in relation with the academic performance of students at Claro M. Recto High School : basis for intervention program / Teresa D. Lazo

By: Material type: TextTextPublication details: Manila : National University, 2015Description: xxv, 131 leaves : color illustrations ; 28 cmLOC classification:
  • GST CEAS MAED-GC .L39 2015
Contents:
Title page -- Approval Sheet -- Acknowledgement -- Dedication -- Abstract -- Table of contents -- List of tables -- List of figures -- Chapter 1. The Problem and its setting -- Chapter 2. Review of related literature and studies -- Chapter 3. Research Design and Methodology -- Chapter 4. Presentation, Analysis, and Interpretation of Data -- Chapter 5. Summary, Conclusion, and Recommendation -- Bibliography -- Appendices -- Curriculum Vitae.
Summary: In an increasingly technology-dependent based society, people will continue to use computers not only for business but also for pleasure. Computers have become a social and economic necessity that permeates every part of our lives; it is feasible that in the future, every person in the world may own or use a computer. The researcher conducted this research to know the effects of playing online games on the academic performance of the selected high school students of Claro M. Recto High School.
Item type: Thesis
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Thesis Thesis National University - Manila LRC - Graduate Studies Thesis Master of Arts in Education - Guidance Counseling GST CEAS MAED-GC .L39 2015 (Browse shelf(Opens below)) c.1 Available GSTHE000000407

Research Method : Descriptive Method.

Includes bibliographical references.

Title page -- Approval Sheet -- Acknowledgement -- Dedication -- Abstract -- Table of contents -- List of tables -- List of figures -- Chapter 1. The Problem and its setting -- Chapter 2. Review of related literature and studies -- Chapter 3. Research Design and Methodology -- Chapter 4. Presentation, Analysis, and Interpretation of Data -- Chapter 5. Summary, Conclusion, and Recommendation -- Bibliography -- Appendices -- Curriculum Vitae.

In an increasingly technology-dependent based society, people will continue to use computers not only for business but also for pleasure. Computers have become a social and economic necessity that permeates every part of our lives; it is feasible that in the future, every person in the world may own or use a computer. The researcher conducted this research to know the effects of playing online games on the academic performance of the selected high school students of Claro M. Recto High School.

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