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Connected play : tweens in a virtual world Yasmin B. Kafai and Deborah A. Fields

By: Contributor(s): Material type: TextTextPublication details: Cambridge, Massachusetts : The MIT Press, c2013Description: xiii, 195 pages : illustrations ; 25 cmISBN:
  • 9780262019934
Subject(s): LOC classification:
  • GV 1469.25 .K34 2013
Contents:
Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play
Summary: "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Annex General Circulation General Education GC GV 1469.25 .K34 2013 (Browse shelf(Opens below)) c.1 Available NULIB000012015

Includes bibliographical references and index.

Playgrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play

"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."

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