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Design patterns : elements of reusable object-oriented software / Erich Gamma [and three others]

By: Contributor(s): Material type: TextTextPublication details: Boston, Massachusetts : Addision-Wesley Publishing Company, c1995Description: xv, 395 pages : illustrations ; 21 cmISBN:
  • 9780201633610
Subject(s): LOC classification:
  • QA 76.64 .G36 1995
Contents:
Preface -- Foreword -- Guide to Readers -- 1. Introduction -- 2. A Case Study: Designing a Document Editor -- Design Pattern Catalog -- 3. Creational Patters -- 4. Structural Patterns -- 5. Behavioral Patterns -- 6. Conclusion -- A. Glossary -- B. Guide to Notation -- C. Foundations Classes -- Bibliography -- Index.
Summary: Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Computer Science GC QA 76.64 .G36 1995 (Browse shelf(Opens below)) c.1 Available NULIB000002870

Includes bibliographical references and index.

Preface -- Foreword -- Guide to Readers -- 1. Introduction -- 2. A Case Study: Designing a Document Editor -- Design Pattern Catalog -- 3. Creational Patters -- 4. Structural Patterns -- 5. Behavioral Patterns -- 6. Conclusion -- A. Glossary -- B. Guide to Notation -- C. Foundations Classes -- Bibliography -- Index.

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.

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