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Java : how to program / H.M. Deitel and P.J. Deitel.

By: Contributor(s): Material type: TextTextPublication details: Upper Saddle River, New Jersey : Prentice-Hall, c2002Edition: Fourth editionDescription: lii, 1546 pages : illustrations ; 23 cmISBN:
  • 981244503X
Subject(s): LOC classification:
  • QA 76.73.J38 .D45 2002
Contents:
1. Introduction to computers, the Internet and the Web -- 2. Introduction to Java applications -- 3. Introduction to Java applets -- 4. Control structures: Part 1 -- 5. Control structures: Part 2 -- 6. Methods -- 7. Arrays -- 8. Object-based programming -- 9. Object-oriented programming -- 10. Strings and characters -- 11. Graphics and Java2D -- 12. Graphical user interface components: Part 1 -- 13. Graphical user interface components: Part 2 -- 14. Exception handling -- 15. Multithreading -- 16. Files and streams -- 17. Networking -- 18. Multimedia: Images, animation, audio and video -- 19. Data structures -- 20. Java utilities package and bit manipulating -- 21. Collections -- 22. Java media framework and Java sound (on CD) -- Appendixes -- Bibliography -- Index.
Summary: An introduction to the Java 2 Platform, Standard edition, using the author's LIVE-CODE training methods. Covers data structures/collections, exceptions, multithreading, files, streams, serialization, and more. Provides screen captures and Internet resources. Includes accompanying CD-ROM. Previous edition: c1999. Softcover. DLC: Java (Computer program language).
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Digital Forensic GC QA 76.73.J38 .D45 2002 (Browse shelf(Opens below)) c.1 Available NULIB000016437

Includes bibliographical references and index.

1. Introduction to computers, the Internet and the Web -- 2. Introduction to Java applications -- 3. Introduction to Java applets -- 4. Control structures: Part 1 -- 5. Control structures: Part 2 -- 6. Methods -- 7. Arrays -- 8. Object-based programming -- 9. Object-oriented programming -- 10. Strings and characters -- 11. Graphics and Java2D -- 12. Graphical user interface components: Part 1 -- 13. Graphical user interface components: Part 2 -- 14. Exception handling -- 15. Multithreading -- 16. Files and streams -- 17. Networking -- 18. Multimedia: Images, animation, audio and video -- 19. Data structures -- 20. Java utilities package and bit manipulating -- 21. Collections -- 22. Java media framework and Java sound (on CD) -- Appendixes -- Bibliography -- Index.

An introduction to the Java 2 Platform, Standard edition, using the author's LIVE-CODE training methods. Covers data structures/collections, exceptions, multithreading, files, streams, serialization, and more. Provides screen captures and Internet resources. Includes accompanying CD-ROM. Previous edition: c1999. Softcover. DLC: Java (Computer program language).

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