TY - BOOK AU - Vince, John TI - Virtual reality systems SN - 201876876 AV - QA 76.9.V5 .V56 1995 PY - 1995/// CY - Wokingham, England - Reading PB - Addision-Wesley Publishing Company KW - HUMAN-COMPUTER INTERACTION N1 - Includes bibliographical references and index; 1. Virtual Reality and Virtual Environments -- 2. The Historical Development of HR -- 3. 3D Computer Graphics -- 4. Geometric Modelling -- 5. Geometrical Transformation -- 6. A Generic VR System -- 7. Animating the Virtual Environment -- 8. Physical Simulation -- 9. Human Factors -- 10. Virtual Reality Hardware -- 11. Virtual Reality Software -- 12. Virtual Reality Applications -- 13. The Future -- Glossary -- References -- Index N2 - Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains B&W and color photos and illustrations, and 3D viewing glasses ER -