Computer confluence : exploring tomorrow's technology /
George Beekman
- Third edition.
- Singapore : Pearson Education Asia Pte. Ltd., c2000
- xxxvii, 487pages ; 24 cm.
Includes bibliographical references and index.
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS. 1. Computers in Context. 2. Hardware Basics: Inside the Box. 3. Hardware Basics: Peripherals. 4. Software Basics: The Ghost in the Machine. II. USING COMPUTERS: ESSENTIAL APPLICATIONS. 5. Working with Words. 6. Calculation, Visualization, and Simulation. 7. Graphics, Hypermedia, and Multimedia. 8. Database Applications and Implications. III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS. 9. Networking and Telecommunication. 10. From Internet to Information Superhighway. IV. MASTERING COMPUTERS: FROM ALGORITHMS TO INTELLIGENCE. 11. Computer Security and Risks. 12. Systems Design and Development. 13. Is Artificial Intelligence Real? V. WORKING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS. 14. Computers at Work. 15. Computers at School and at Home. 16. Inventing the Future. The Concise Computer Buyer's Guide. Glossary.
Computer Confluence is more than a textbook, it's the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and a timely. World Wide Web site on the Internet. The integrated learning package takes advantage of the unique strengths of tree media types.