TY - BOOK AU - Rodrigues, Joao AU - Cardoso, Pedro;Monteiro, Janio;Figueiredo, Mauro TI - Handbook of research on human-computer interfaces, developments, and applications SN - 9781522504351 AV - QA 76.9 .H35 2016 PY - 2016/// CY - Hershey, PA PB - IGI Group Press KW - USER INTERFACES (COMPUTER SYSTEMS) -- HANDBOOKS, MANUALS, ETC N1 - Includes bibliographical references and index; Chapter 1. A Comparative study of machine learning techniques for gesture recognition using kinect -- Chapter 2. Dynamic motion analysis of gesture interaction -- chapter 3. Developing 3D freehand gesture-based interaction methods for virtual walkthroughs : using an iterative approach -- Chapter 4. Using a hands-free system to manage common devices in constrained conditions -- Chapter 5. Remote gripping for effective bilateral teleoperation -- Chapter 6. Multimodal feedback in human-robot interaction : an HCI-informed comparison of feedback modalities -- Chapter 7 : PRHOLO : 360┬░ interactive public relations -- Chapter 8. Sixth sense technology : exploring future opportunities in human computer interaction -- Chapter 9. Interacting with augmented reality mirrors -- Chapter 10. Augmented reality for smart tourism in religious heritage itineraries : tourism experiences in the technological age -- Chapter 11. Organizing contextual data in context aware systems : a review -- Chapter 12. Using a design science research approach to develop a HCI artifact for designing web -- Chapter 13. Implications of similarities in instructional design, learner interface design and user interface design in designing a user-friendly online module -- Chapter 14. HCI and e-learning : developing a framework for evaluating e-learning -- Chapter 15. Interface for distributed remote user controlled manufacturing and education sectors led view -- Chapter 16 : Developments of serious games in education -- Chapter 17. User interfaces in smart assistive environments : requirements, devices, applications -- Chapter 18. Robotic assistive system : development of a model based on artificial intelligent technique -- Chapter 19. Immersive virtual reality as a non-pharmacological analgesic for pain management : pain -- Chapter 20. Advergaming - how does cognitive overload effect brand recall? differences between in game advertising (IGA) and advergames -- Chapter 21. Towards an inclusive walk-in customer service facility -- Chapter 22. Identity assurance through EEG recordings -- Chapter 23. Interactive/automated methods to count bacterial colonies N2 - This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas--gesture interaction, augmented reality, and assistive technologies ER -