Python programming for the absolute beginner / Michael Dawson
Material type:
- 9781435455009
- QA 76.73.P98 .D39 2010

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Main General Circulation | Computer Engineering | GC QA 76.73.P98 .D39 2010 (Browse shelf(Opens below)) | c.1 | Available | NULIB000006822 |
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GC QA 76.73.C153 .W45 2014 Data structures and algorithm analysis in C++ / | GC QA 76.73.F25 .N94 1996 Fortran 77 for engineers and scientist with an introduction to Fortran 90 / | GC QA 76.73.J38 .F377 2012 Java programming : concepts and applications / | GC QA 76.73.P98 .D39 2010 Python programming for the absolute beginner / | GC QA 76.73.P98 .D69 2009 Python for software design : how to think like a computer scientist / | GC QA 76.73.P98 .M36 2013 Raspberry pi for dummies / | GC QA 76.73.P224 .G677 2011 Php programming with MySQL / |
Includes index.
Getting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game.
Teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
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