Computer graphics for Java programmers / Leen Ammeraal and Kang Zhang
Material type:
- 9780470031605
- T 385 .A46 2007

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|---|
![]() |
National University - Manila | LRC - Main General Circulation | Computer Science | GC T 385 .A46 2007 (Browse shelf(Opens below)) | c.1 | Available | NULIB000006766 |
Browsing LRC - Main shelves, Shelving location: General Circulation, Collection: Computer Science Close shelf browser (Hides shelf browser)
![]() |
No cover image available |
![]() |
![]() |
![]() |
![]() |
![]() |
||
GC TR 267 .K4394 2007 The Digital photography book : the step-by-step secrets for how to make your photos look like the pros'! | GC TR 899 .A36 1995 Adobe Premiere LE : user guide. | GC TS 183 .G76 2016 Automation production systems and computer-integrated manufacturing / | GC T 385 .A46 2007 Computer graphics for Java programmers / | GC T 385 .M33 1989 c.2 Painting on the PC : a non-artist's drawing guide to PC Paint, Dr. Halo, Publisher's Paintbrush, and many others / | GC T 385 .S54 2008 Presentation program : essential concepts and techniques in Microsoft PowerPoint 2007 / | GC Z 49.2 .K49 2014 Keyboarding course : Lessonsn 1-25 / |
Includes bibliographical references and index.
Chapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
There are no comments on this title.