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Python for software design : how to think like a computer scientist / Allen B. Downey.

By: Material type: TextTextPublication details: Cambridge : Cambridge University Press, c2009Description: xvi, 270 pages : illustrations ; 26 cmISBN:
  • 9780521725965
Subject(s): LOC classification:
  • QA 76.73.P98 .D69 2009
Contents:
1. Preface -- 2. The way of the program -- 3. Variables, expressions and statements -- 4. Functions -- 5. Case study: interface design -- 6. Conditionals and recursion -- 7. Fruitful functions -- 8. Iteration -- 9. Strings -- 10. Case study: word play -- 11. Lists -- 12. Dictionaries -- 13. Tuples -- 14. Case study: data structure selection -- 15. Files -- 16. Classes and objects -- 17. Classes and functions -- 18. Classes and methods -- 19. Inheritance -- 20. Case study: Tkinter -- Appendix 1: debugging.
Summary: A no-nonsense introduction to software design using the Python programming language. Written for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practise each new concept. Exercise solutions and code examples are available from thinkpython.com, along with Swampy, a suite of Python programs that is used in some of the exercises.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Computer Engineering GC QA 76.73.P98 .D69 2009 (Browse shelf(Opens below)) c.1 Available NULIB000006399

Includes index.

1. Preface -- 2. The way of the program -- 3. Variables, expressions and statements -- 4. Functions -- 5. Case study: interface design -- 6. Conditionals and recursion -- 7. Fruitful functions -- 8. Iteration -- 9. Strings -- 10. Case study: word play -- 11. Lists -- 12. Dictionaries -- 13. Tuples -- 14. Case study: data structure selection -- 15. Files -- 16. Classes and objects -- 17. Classes and functions -- 18. Classes and methods -- 19. Inheritance -- 20. Case study: Tkinter -- Appendix 1: debugging.

A no-nonsense introduction to software design using the Python programming language. Written for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practise each new concept. Exercise solutions and code examples are available from thinkpython.com, along with Swampy, a suite of Python programs that is used in some of the exercises.

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