Multimedia in practice : technology and applications / Judith Jeffcoate

By: Material type: TextTextPublication details: New York : Prentice-Hall, c1995Description: xviii, 238 pages : illustrations ; 24 cmISBN:
  • 131233246
Subject(s): LOC classification:
  • QA 76.575 .J44 1995
Contents:
Part I. Multimedia in use; 1. Introducing multimedia: today and tomorrow; 2. What is multimedia; 3. Using multimedia: applications, benefits and problems -- Part II. Technology; 4. System components; 5. Multimedia platforms; 6. Development tools; 7. Image; 8. Audio; 9. Video; 10. Storage for multimedia; 11. Communications -- Part III. Applications; 12. Multimedia in the real world; 13. Training and education; 14. Kiosks; 15. Image processing; 16. The multimedia office; 17. Multimedia in the home -- Part IV. The Impact of Multimedia; 18. Developing applications; 19. Multimedia objects; 20. Sharing multimedia; 21. Multimedia and the law -- Glossary -- Bibliography -- Index.
Summary: The objective of this book is to provide guidance for managers and project leaders who need to introduce these new data types into their applications. The book covers the complex range of technologies which comprises multimedia. It is divided into four parts: Part I covers multimedia today; Part II outlines the basic components and technologies; Part III describes a range of possible applications, illustrated with real-world examples; while Part IV discusses the impact of multimedia on professionals in the computing industry.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Multimedia Arts and Animation GC QA 76.575 .J44 1995 (Browse shelf(Opens below)) c.1 Available NULIB000002672

Includes bibliographical references and index.

Part I. Multimedia in use; 1. Introducing multimedia: today and tomorrow; 2. What is multimedia; 3. Using multimedia: applications, benefits and problems -- Part II. Technology; 4. System components; 5. Multimedia platforms; 6. Development tools; 7. Image; 8. Audio; 9. Video; 10. Storage for multimedia; 11. Communications -- Part III. Applications; 12. Multimedia in the real world; 13. Training and education; 14. Kiosks; 15. Image processing; 16. The multimedia office; 17. Multimedia in the home -- Part IV. The Impact of Multimedia; 18. Developing applications; 19. Multimedia objects; 20. Sharing multimedia; 21. Multimedia and the law -- Glossary -- Bibliography -- Index.

The objective of this book is to provide guidance for managers and project leaders who need to introduce these new data types into their applications. The book covers the complex range of technologies which comprises multimedia. It is divided into four parts: Part I covers multimedia today; Part II outlines the basic components and technologies; Part III describes a range of possible applications, illustrated with real-world examples; while Part IV discusses the impact of multimedia on professionals in the computing industry.

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