Programmer's guide to the EGA and VGA cards / Richard F. Ferraro.
Material type:
- 201570254
- QA 76.8.I2594 .F47 1990

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|---|
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National University - Manila | LRC - Main General Circulation | Gen. Ed. - CCIT | GC QA 76.8.I2594 .F47 1990 (Browse shelf(Opens below)) | c.1 | Available | NULIB000002497 |
Includes index.
Ch. 1. Introduction to the Programmer's Guide -- Ch. 2. The EGA, VGA, and Super VGA Features -- Ch. 3. Graphics Hardware and Software -- Ch. 4. Types of Graphics Systems -- Ch. 5. Principles of Computer Graphics -- Ch. 6. Alphanumeric Processing -- Ch. 7. Graphics Processing -- Ch. 8. Color Palette and Color Registers -- Ch. 9. Reading the State of the EGA and VGA -- Ch. 10. The EGA/VGA Registers -- Ch. 11. The EGA/VGA BIOS -- Ch. 12. Programming Examples -- Ch. 13. The Super VGA -- Ch. 14. Graphics Coprocessors -- Ch. 15. Super VGA Code Basics -- Ch. 16. The Adapter Interface (AI) -- Ch. 17. The 8514/A -- Ch. 18. The XGA -- Ch. 19. ATI Technologies -- Ch. 20. Chips and Technologies -- Ch. 21. Cirrus Logic -- Ch. 22. The Video7 Super VGA Chip Sets -- Ch. 23. IIT -- Ch. 24. NCR -- Ch. 25. Oak -- Ch. 26. S3 Incorporated -- Ch. 27. The Trident Super VGA Chip Sets -- Ch. 28. The Tseng Labs Super VGA Chips -- Ch. 29. The Paradise Super VGA Chips -- Ch. 30. Weitek.
Programmer's Guide to the EGA and VGA Cards
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