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Real-time rendering / Tomas Akenine-Moller [and five others]

By: Contributor(s): Material type: TextTextPublication details: Boca Raton, Florida : CRC Press, c2018Edition: Fourth editionDescription: xix, 1178 pages : illustrations ; 24 cmISBN:
  • 9781138627000
Subject(s): LOC classification:
  • T 385 .R43 2018
Contents:
1. Introduction -- 2. The Graphics rendering pipeline -- 3. The Graphics processing unit -- 4. Transforms -- 5. Shading basics -- 6. Texturing -- 7. Shadows -- 8. Light and color -- 9. Physically based shading -- 10. Local illumination -- 11. Global illumination -- 12. Image-space effects -- 13. Beyond polygons -- 14. Volumetric and translucency rendering -- 15. Non-photorealistic rendering -- 16. Polygonal techniques -- 17. Curvfes and curved surfaces -- 18. Pipeline optimization -- 19. Acceleration algorithms -- 20. Efficient shading -- 21. Virtual and augmented reality -- 22. Intersection test methods -- 23. Graphics hardware -- 24. The Future
Summary: Thoroughly updates, this fourth edition of Real-Time rendering focuses on modern techniques used to generate synthetic three-dimensional imagesin a fraction of a second. It provides a guide to the many algorithms that have been developed and applied over the past decade, and includes over 1100 new references.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Multimedia Arts and Animation GC T 385 .R43 2018 c.1 (Browse shelf(Opens below)) c.1 Available NULIB000017998

Includes bibliographical references and index.

1. Introduction -- 2. The Graphics rendering pipeline -- 3. The Graphics processing unit -- 4. Transforms -- 5. Shading basics -- 6. Texturing -- 7. Shadows -- 8. Light and color -- 9. Physically based shading -- 10. Local illumination -- 11. Global illumination -- 12. Image-space effects -- 13. Beyond polygons -- 14. Volumetric and translucency rendering -- 15. Non-photorealistic rendering -- 16. Polygonal techniques -- 17. Curvfes and curved surfaces -- 18. Pipeline optimization -- 19. Acceleration algorithms -- 20. Efficient shading -- 21. Virtual and augmented reality -- 22. Intersection test methods -- 23. Graphics hardware -- 24. The Future

Thoroughly updates, this fourth edition of Real-Time rendering focuses on modern techniques used to generate synthetic three-dimensional imagesin a fraction of a second. It provides a guide to the many algorithms that have been developed and applied over the past decade, and includes over 1100 new references.

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