Real-time rendering / Tomas Akenine-Moller [and five others]
Material type:
- 9781138627000
- T 385 .R43 2018

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Main General Circulation | Multimedia Arts and Animation | GC T 385 .R43 2018 c.1 (Browse shelf(Opens below)) | c.1 | Available | NULIB000017998 |
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Includes bibliographical references and index.
1. Introduction -- 2. The Graphics rendering pipeline -- 3. The Graphics processing unit -- 4. Transforms -- 5. Shading basics -- 6. Texturing -- 7. Shadows -- 8. Light and color -- 9. Physically based shading -- 10. Local illumination -- 11. Global illumination -- 12. Image-space effects -- 13. Beyond polygons -- 14. Volumetric and translucency rendering -- 15. Non-photorealistic rendering -- 16. Polygonal techniques -- 17. Curvfes and curved surfaces -- 18. Pipeline optimization -- 19. Acceleration algorithms -- 20. Efficient shading -- 21. Virtual and augmented reality -- 22. Intersection test methods -- 23. Graphics hardware -- 24. The Future
Thoroughly updates, this fourth edition of Real-Time rendering focuses on modern techniques used to generate synthetic three-dimensional imagesin a fraction of a second. It provides a guide to the many algorithms that have been developed and applied over the past decade, and includes over 1100 new references.
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