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Python programming : an introduction to computer science / John M. Zelle.

By: Material type: TextTextPublication details: Sherwood, Oregon : Franklin, Beedle & Associates Inc., c2017Edition: Third editionDescription: xv, 536 pages : illustrations ; 24 cmISBN:
  • 9781887902991
Subject(s): LOC classification:
  • QA 76.73.P98 .Z45 2017
Contents:
1. Computers and programs --- 2. Writing simple programs --- 3. Computing with numbers --- 4. Objects and graphics --- 5. Sequences : strings, lists, and files --- 6. Defining functions --- 7. Decision structures --- 8. Loop structures and Booleans --- 9. Simulation and design --- 10. Defining classes --- 11. Data collections --- 12. Object-oriented design --- 13. Algorithm Design and recursion ---- Appendix A : Python quick reference -- Appendix B : Using Python and IDLE -- Appendix C : Glossary.
Summary: This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, certain Python features and idioms that are not generally found in other languages are avoided. There are already many good books about Python on the market; this book is intended as an introduction to computing.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Gen. Ed. - CCIT GC QA 76.73.P98 .Z45 2017 (Browse shelf(Opens below)) c.1 Available NULIB000017000

Includes index.

1. Computers and programs --- 2. Writing simple programs --- 3. Computing with numbers --- 4. Objects and graphics --- 5. Sequences : strings, lists, and files --- 6. Defining functions --- 7. Decision structures --- 8. Loop structures and Booleans --- 9. Simulation and design --- 10. Defining classes --- 11. Data collections --- 12. Object-oriented design --- 13. Algorithm Design and recursion ---- Appendix A : Python quick reference -- Appendix B : Using Python and IDLE -- Appendix C : Glossary.

This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, certain Python features and idioms that are not generally found in other languages are avoided. There are already many good books about Python on the market; this book is intended as an introduction to computing.

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