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Computer confluence : exploring tomorrow's technology / George Beekman

By: Material type: TextTextPublication details: Singapore : Pearson Education Asia Pte. Ltd., c2000Edition: Third editionDescription: xxxvii, 487pages ; 24 cmISBN:
  • 9812359311
Subject(s): LOC classification:
  • QA 76 .B44 2000
Contents:
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS. 1. Computers in Context. 2. Hardware Basics: Inside the Box. 3. Hardware Basics: Peripherals. 4. Software Basics: The Ghost in the Machine. II. USING COMPUTERS: ESSENTIAL APPLICATIONS. 5. Working with Words. 6. Calculation, Visualization, and Simulation. 7. Graphics, Hypermedia, and Multimedia. 8. Database Applications and Implications. III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS. 9. Networking and Telecommunication. 10. From Internet to Information Superhighway. IV. MASTERING COMPUTERS: FROM ALGORITHMS TO INTELLIGENCE. 11. Computer Security and Risks. 12. Systems Design and Development. 13. Is Artificial Intelligence Real? V. WORKING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS. 14. Computers at Work. 15. Computers at School and at Home. 16. Inventing the Future. The Concise Computer Buyer's Guide. Glossary.
Summary: Computer Confluence is more than a textbook, it's the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and a timely. World Wide Web site on the Internet. The integrated learning package takes advantage of the unique strengths of tree media types.
Item type: Books
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Holdings
Item type Current library Home library Collection Call number Copy number Status Date due Barcode
Books Books National University - Manila LRC - Main General Circulation Computer Science GC QA 76 .B44 2000 (Browse shelf(Opens below)) c.1 Available NULIB000016667

Includes bibliographical references and index.

I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS. 1. Computers in Context. 2. Hardware Basics: Inside the Box. 3. Hardware Basics: Peripherals. 4. Software Basics: The Ghost in the Machine. II. USING COMPUTERS: ESSENTIAL APPLICATIONS. 5. Working with Words. 6. Calculation, Visualization, and Simulation. 7. Graphics, Hypermedia, and Multimedia. 8. Database Applications and Implications. III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS. 9. Networking and Telecommunication. 10. From Internet to Information Superhighway. IV. MASTERING COMPUTERS: FROM ALGORITHMS TO INTELLIGENCE. 11. Computer Security and Risks. 12. Systems Design and Development. 13. Is Artificial Intelligence Real? V. WORKING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS. 14. Computers at Work. 15. Computers at School and at Home. 16. Inventing the Future. The Concise Computer Buyer's Guide. Glossary.

Computer Confluence is more than a textbook, it's the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and a timely. World Wide Web site on the Internet. The integrated learning package takes advantage of the unique strengths of tree media types.

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