Graphics programming in C : (Record no. 5046)

MARC details
000 -LEADER
fixed length control field 02231nam a2200217Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520094857.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1558510184
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.73 .S74 1988
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Stevens, Roger T.
Relator term author
245 #0 - TITLE STATEMENT
Title Graphics programming in C :
Remainder of title a comprehensive resource for every C programmer : covers CGA, EGA, and VGA graphic displays and includes a complete toolbox of graphic routines and sample programs /
Statement of responsibility, etc. Roger T. Stevens
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. California :
Name of publisher, distributor, etc. M&T Publishing, Inc.,
Date of publication, distribution, etc. c1988
300 ## - PHYSICAL DESCRIPTION
Extent 631 pages ;
Dimensions 21 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1. Introduction -- Chapter 2. graphics and the C language -- Chapter 3. The color/graphics adapter and the hercules graphics card-- Chapter 4. The enhanced graphics adapter and the video graphics array -- Chapter 5. ROM BIOS video services -- Chapter 6. Using the ROm BIOS video services with C -- Chapter 7. Graphics functions for the hercules graphics card -- Chapter 8. Displaying a point on the screen -- Chapter 9. Coordinate systems and clipping boundaries -- Chapter 10. Drawing lines and rectangles -- Chapter 11. Drawing ovals, circles and arcs -- Chapter 12. Drawing rounded rectangles and polygons -- Chapter 13. Drawing bezier and B-spline curves -- Chapter 14. Translation and rotation -- Chapter 15. Generating graphics and cursors -- Chapter 16. Using text in graphics displays -- Chapter 17. Pop-up windows and menus -- Chapter 18. Three-dimensional drawing -- Chapter 19. Shading three-dimensional figures -- Chapter 20. Creating a graphics library -- Chapter 21. Demonstration programs -- Chapter 22. Printing graphics displays -- Chapter 23. Fractals: the face o fthe future.
520 ## - SUMMARY, ETC.
Summary, etc. The purpose of this book to present all of the information that you need to do graphics programming in the C language the functions of the color/grphics adapter (CGA), the hercules graphics card, the enhanced graphics adapter (EGA), and the video graphics array (VGA) are all described in sufficient detail to permit you to program direct interface with them.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element C (COMPUTER PROGRAM LANGUAGE)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Computer Science LRC - Annex National University - Manila Relegation Room 12/13/2011 Reaccessioned   GC QA 76.73 .S74 1988 NULIB000002805 05/20/2025 c.1 05/20/2025 Books