Graphics programming in C : (Record no. 5046)
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000 -LEADER | |
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fixed length control field | 02231nam a2200217Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520094857.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1558510184 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.73 .S74 1988 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Stevens, Roger T. |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | Graphics programming in C : |
Remainder of title | a comprehensive resource for every C programmer : covers CGA, EGA, and VGA graphic displays and includes a complete toolbox of graphic routines and sample programs / |
Statement of responsibility, etc. | Roger T. Stevens |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | California : |
Name of publisher, distributor, etc. | M&T Publishing, Inc., |
Date of publication, distribution, etc. | c1988 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 631 pages ; |
Dimensions | 21 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references and index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 1. Introduction -- Chapter 2. graphics and the C language -- Chapter 3. The color/graphics adapter and the hercules graphics card-- Chapter 4. The enhanced graphics adapter and the video graphics array -- Chapter 5. ROM BIOS video services -- Chapter 6. Using the ROm BIOS video services with C -- Chapter 7. Graphics functions for the hercules graphics card -- Chapter 8. Displaying a point on the screen -- Chapter 9. Coordinate systems and clipping boundaries -- Chapter 10. Drawing lines and rectangles -- Chapter 11. Drawing ovals, circles and arcs -- Chapter 12. Drawing rounded rectangles and polygons -- Chapter 13. Drawing bezier and B-spline curves -- Chapter 14. Translation and rotation -- Chapter 15. Generating graphics and cursors -- Chapter 16. Using text in graphics displays -- Chapter 17. Pop-up windows and menus -- Chapter 18. Three-dimensional drawing -- Chapter 19. Shading three-dimensional figures -- Chapter 20. Creating a graphics library -- Chapter 21. Demonstration programs -- Chapter 22. Printing graphics displays -- Chapter 23. Fractals: the face o fthe future. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The purpose of this book to present all of the information that you need to do graphics programming in the C language the functions of the color/grphics adapter (CGA), the hercules graphics card, the enhanced graphics adapter (EGA), and the video graphics array (VGA) are all described in sufficient detail to permit you to program direct interface with them. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | C (COMPUTER PROGRAM LANGUAGE) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Computer Science | LRC - Annex | National University - Manila | Relegation Room | 12/13/2011 | Reaccessioned | GC QA 76.73 .S74 1988 | NULIB000002805 | 05/20/2025 | c.1 | 05/20/2025 | Books |