MARC details
000 -LEADER |
fixed length control field |
02034nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250520094856.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780201848403 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T 38.5 .F65 1996 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Foley, James D. |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Computer graphics : |
Remainder of title |
principles and practice / |
Statement of responsibility, etc. |
James D. Foley [and three others] |
250 ## - EDITION STATEMENT |
Edition statement |
Second edition in C. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Reading, Massachusetts : |
Name of publisher, distributor, etc. |
Addision-Wesley Publishing Company, |
Date of publication, distribution, etc. |
c1996 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxiii, 1,174 pages : |
Other physical details |
illustrations ; |
Dimensions |
21 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Ch. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics |
520 ## - SUMMARY, ETC. |
Summary, etc. |
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
COMPUTER GRAPHICS |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
van Dam, Andries;Feiner, Steven K.;Highes, John F. |
Relator term |
co-author;co-author;co-author |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |