Learning Windows programming with virtual reality / (Record no. 4893)

MARC details
000 -LEADER
fixed length control field 01877nam a2200241Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520094853.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780127378428
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76.W56 .W38 1995
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Watkins, Christopher.
Relator term author
245 #0 - TITLE STATEMENT
Title Learning Windows programming with virtual reality /
Statement of responsibility, etc. Christopher D. Watkins and Russell J. Berube, Jr.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Massachusetts :
Name of publisher, distributor, etc. AP Professional,
Date of publication, distribution, etc. c1995
300 ## - PHYSICAL DESCRIPTION
Extent xv, 305 pages :
Other physical details illustrations ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note Includes set of 3-D glasses in pocket.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note List of Illustrations Acknowledgments Biographies Windows Programming p. 1 Introduction to Windows Programming p. 3 Windows p. 11 The Application p. 39 The Software p. 53 Virtual Environments Past, Present, and Future p. 147 Welcome to Virtual Environments p. 149 The History of Virtual Environments p. 153 A Tour of Applications p. 185 Human Perception p. 199 A Look at the Virtual Reality Graphics Ray-Casting Texturing Engine p. 213 Getting Started p. 215 The Key to the Virtual World Database p. 227 The Render.C Module p. 237 Appendices p. 271 Appendix A: PIVR Windows p. 273 Appendix B: Resources p. 277 Appendix C: Illustrations p. 295 Appendix D: Index p. 299 Table of Contents provided by Blackwell's Book Services and R.R. Bowker. Used with permission.
520 ## - SUMMARY, ETC.
Summary, etc. This book walks the reader through every step of development involved in writing 3D virtual reality games as they learn new Windows programming techniques. The 3D engine provided with this book generates textured and interactive 3D imagery like those found in two very popular shareware games--Wolfenstein and DOOM.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element WINDOWS (COMPUTER PROGRAM)
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Berube Jr., Russell J.
Relator term co-author
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Multimedia Arts and Animation LRC - Main National University - Manila General Circulation 11/25/2011 Reaccessioned   GC QA 76.76.W56 .W38 1995 NULIB000002652 05/20/2025 c.1 05/20/2025 Books