Learning Windows programming with virtual reality / (Record no. 4893)
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000 -LEADER | |
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fixed length control field | 01877nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520094853.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780127378428 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.76.W56 .W38 1995 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Watkins, Christopher. |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | Learning Windows programming with virtual reality / |
Statement of responsibility, etc. | Christopher D. Watkins and Russell J. Berube, Jr. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Boston, Massachusetts : |
Name of publisher, distributor, etc. | AP Professional, |
Date of publication, distribution, etc. | c1995 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xv, 305 pages : |
Other physical details | illustrations ; |
Dimensions | 23 cm. |
500 ## - GENERAL NOTE | |
General note | Includes set of 3-D glasses in pocket. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references and index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | List of Illustrations Acknowledgments Biographies Windows Programming p. 1 Introduction to Windows Programming p. 3 Windows p. 11 The Application p. 39 The Software p. 53 Virtual Environments Past, Present, and Future p. 147 Welcome to Virtual Environments p. 149 The History of Virtual Environments p. 153 A Tour of Applications p. 185 Human Perception p. 199 A Look at the Virtual Reality Graphics Ray-Casting Texturing Engine p. 213 Getting Started p. 215 The Key to the Virtual World Database p. 227 The Render.C Module p. 237 Appendices p. 271 Appendix A: PIVR Windows p. 273 Appendix B: Resources p. 277 Appendix C: Illustrations p. 295 Appendix D: Index p. 299 Table of Contents provided by Blackwell's Book Services and R.R. Bowker. Used with permission. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | This book walks the reader through every step of development involved in writing 3D virtual reality games as they learn new Windows programming techniques. The 3D engine provided with this book generates textured and interactive 3D imagery like those found in two very popular shareware games--Wolfenstein and DOOM. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | WINDOWS (COMPUTER PROGRAM) |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Berube Jr., Russell J. |
Relator term | co-author |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Multimedia Arts and Animation | LRC - Main | National University - Manila | General Circulation | 11/25/2011 | Reaccessioned | GC QA 76.76.W56 .W38 1995 | NULIB000002652 | 05/20/2025 | c.1 | 05/20/2025 | Books |