Beginning game programming / (Record no. 4876)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 01946nam a2200229Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520094853.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781598632880 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.76.C672 .H37 2007 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Harbour, Jonathan S. |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | Beginning game programming / |
Statement of responsibility, etc. | Jonathan S. Harbour. |
250 ## - EDITION STATEMENT | |
Edition statement | Second edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Boston, Massachusetts : |
Name of publisher, distributor, etc. | Thomson/Course Technology, |
Date of publication, distribution, etc. | c2007 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xx, 391 pages : |
Other physical details | illustrations ; |
Dimensions | 23 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Ch. 1. Getting started with Windows and DirectX -- Ch. 2. Windows programming basics -- Ch. 3. Windows messaging and event handling -- Ch. 4. real-time game loop -- Ch. 5. Your first DirectX graphics program -- Ch. 6. Bitmaps and surfaces -- Ch. 7. Drawing animated sprites -- Ch. 8. Advanced sprite programming -- Ch. 9. Jamming with DirectX audio -- Ch. 10. Handling input devices -- Ch. 11. Tile-based scrolling backgrounds -- Ch. 12. 3D graphics fundamentals -- Ch. 13. Creating your own 3D models with Anim8or -- Ch. 14. Working with 3D model files -- Ch. 15. Complete 3D game. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTER GAMES -- PROGRAMMING |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Library of Congress Classification | Multimedia Arts and Animation | LRC - Main | National University - Manila | General Circulation | 11/23/2011 | Reaccessioned | GC QA 76.76.C672 .H37 2007 | NULIB000002635 | 05/20/2025 | c.1 | 05/20/2025 | Books |