Beginning game programming / (Record no. 4876)

MARC details
000 -LEADER
fixed length control field 01946nam a2200229Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520094853.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598632880
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76.C672 .H37 2007
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Harbour, Jonathan S.
Relator term author
245 #0 - TITLE STATEMENT
Title Beginning game programming /
Statement of responsibility, etc. Jonathan S. Harbour.
250 ## - EDITION STATEMENT
Edition statement Second edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Massachusetts :
Name of publisher, distributor, etc. Thomson/Course Technology,
Date of publication, distribution, etc. c2007
300 ## - PHYSICAL DESCRIPTION
Extent xx, 391 pages :
Other physical details illustrations ;
Dimensions 23 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Ch. 1. Getting started with Windows and DirectX -- Ch. 2. Windows programming basics -- Ch. 3. Windows messaging and event handling -- Ch. 4. real-time game loop -- Ch. 5. Your first DirectX graphics program -- Ch. 6. Bitmaps and surfaces -- Ch. 7. Drawing animated sprites -- Ch. 8. Advanced sprite programming -- Ch. 9. Jamming with DirectX audio -- Ch. 10. Handling input devices -- Ch. 11. Tile-based scrolling backgrounds -- Ch. 12. 3D graphics fundamentals -- Ch. 13. Creating your own 3D models with Anim8or -- Ch. 14. Working with 3D model files -- Ch. 15. Complete 3D game.
520 ## - SUMMARY, ETC.
Summary, etc. This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER GAMES -- PROGRAMMING
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Multimedia Arts and Animation LRC - Main National University - Manila General Circulation 11/23/2011 Reaccessioned   GC QA 76.76.C672 .H37 2007 NULIB000002635 05/20/2025 c.1 05/20/2025 Books