Introducing Maya 2011 / (Record no. 3892)
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000 -LEADER | |
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fixed length control field | 02177nam a2200229Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520094832.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780470502167 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | TR 897.7 .D47 2010 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Derakhshani, Dariush |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | Introducing Maya 2011 / |
Statement of responsibility, etc. | Dariush Derakhshani |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | New Jersey : |
Name of publisher, distributor, etc. | Wiley, |
Date of publication, distribution, etc. | c2010 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xx, 634 pages : |
Other physical details | illustrations ; |
Dimensions | 23 cm. |
365 ## - TRADE PRICE | |
Price amount | USD31.49 |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 1: Introduction to Computer Graphics and 3D -- Chapter 2: Jumping in Headfirst, with Both Feet -- Chapter 3: The Maya 2011 Interface -- Chapter 4: Beginning Polygonal Modeling -- Chapter 5: Modeling with NURBS, Subdivisions, and Deformers -- Chapter 6: Practical Experience -- Chapter 7: Maya Shading and Texturing -- Chapter 8: Introduction to Animation -- Chapter 9: More Animation! -- Chapter 10: Maya Lighting -- Chapter 11: Maya Rendering -- Chapter 12: Maya Dynamics and Effects. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | A practical, step-by-step guide to Maya 2011 Four previous editions can't be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You'll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box--among other projects--and master all essential tools. Provides a thorough, step-by-step introduction to Maya 2011 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files Includes a color insert with pages of striking examples from talented Maya beginners Build your Maya and animation skills from the ground up with this practical, thorough guide. Note: CD-ROM/DVD materials are not included as part of eBook file |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTER GRAPHICS |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Gen. Ed. - CCIT | LRC - Main | National University - Manila | General Circulation | 05/20/2025 | Purchased - Amazon | 31.49 | GC TR 897.7 .D47 2010 | NULIB000001651 | 05/20/2025 | c.1 | 05/20/2025 | Books |