MARC details
000 -LEADER |
fixed length control field |
03476nam a2200229Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250520103029.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781838820329 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA 76.9.H85 .B43 2020 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Becker, Christopher Reid |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Learn human-computer interaction : |
Remainder of title |
solve human problems and focus on rapid prototyping and validating solutions through user testing / |
Statement of responsibility, etc. |
Christopher Reid Becker |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Birmingham, UK : |
Name of publisher, distributor, etc. |
Packt Publishing, Limited, |
Date of publication, distribution, etc. |
c2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
vi, 308 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
365 ## - TRADE PRICE |
Price amount |
USD42 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes index. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Preface -- Section 1 -- Learn Human-Computer Interaction -- Chapter 1: Introducing HCI and UX Design -- Prologue -- HCI challenges -- Introducing HCI and UX design -- Challenge 1 - Capturing conceptual relationships -- binary and beyond -- Following the leader -- HCI pioneers -- Operating in the HCI sandbox -- Why HCI? -- Documenting HCI jargon -- Challenge 2 - Highlighting and collecting all HCI jargon -- Exploring HCI jargon and their acronyms -- Exploring the history of computers Accessibility factor -- Time-on-task factor -- The holy trinity (mirepoix) of HCI -- Some HCI professions -- Challenge 6 -- Profession of interest -- Challenge 7 -- Software naming and shaming -- Challenge 8 -- Human needs identification table -- Case 1 -- the crosswalk -- Challenge 9 -- Observing humans and technology -- How software shapes its users -- How HCI is standing on the shoulders of giants -- HCI principles are rooted in humans, technology, culture, and data -- User research -- gathering data on humans -- Iterative solutions and agile development -- Summary Chapter 3: Interface Design Values -- Solving a problem with computer software -- Positive software example -- the alarm -- Negative software example -- text messaging -- Using computer software to build software -- Text editors -- Challenge 10 -- Technology coding challenge -- Human-centered software origins -- Design and development tools -- HCI design roles -- Code, roles, and tools -- Coding -- markup syntax and object-oriented syntax -- Hypertext markup language -- Cascading style sheets -- Object-oriented programming -- Continually better software -- Summary Section 2 -- How to Build Human-Centered Software -- Chapter 4: Human-Centered Thinking -- Understanding the HCI designer's role -- Challenge 11 -- User research -- a design mindmap -- Challenge 12 -- Product and software inspiration -- Challenge 13 -- First computer experience -- The long tail of software design -- The short tail of software design -- Considering the developer's role in software design -- Challenge 14 -- A 2x2 matrix -- your code experience -- Using agile development cycles -- The waterfall design and development process -- Design thinking, agile design, and the development process. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
SOFTWARE PROTOTYPING |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |