Machine, platform, crowd : (Record no. 20686)

MARC details
000 -LEADER
fixed length control field 01969nam a2200253Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520103004.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780393254297
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number HC 79.I55 .M33 2017
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name McAfee, Andrew
Relator term author
245 #0 - TITLE STATEMENT
Title Machine, platform, crowd :
Remainder of title harnessing our digital future /
Statement of responsibility, etc. Andrew McAfee and Erik Brynjolfsson
250 ## - EDITION STATEMENT
Edition statement First Edition
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. W.W. Norton & Company, Inc.,
Date of publication, distribution, etc. c2017
300 ## - PHYSICAL DESCRIPTION
Extent 402 pages :
Other physical details illustrations ;
Dimensions 25 cm.
365 ## - TRADE PRICE
Price amount USD20
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note The triple revolution -- 1. Mind and machine, The hardest thing to accept about ourselves ; Our most mind-like machines ; Hi, Robot ; Where technology and industry still need humanity -- 2. Product and platform. The toll of a new machine ; Paying complements, and other smart strategies ; The match game: why platforms excel ; Do products have a prayer? -- 3. Core and crowd. That escalated quickly: the emergence of the crowd ; Why the expert you know is not the expert you need ; The dream of decentralizing all the things ; Are companies passé? (hint: no) ; Economies and societies beyond computation.
520 ## - SUMMARY, ETC.
Summary, etc. We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element INFORMATION TECHNOLOGY -- SOCIAL ASPECTS
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Brynjolfsson, Erik
Relator term co-author
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Multimedia Arts and Animation LRC - Main National University - Manila General Circulation 06/22/2022 Purchased - Amazon 20.00   GC HC 79.I55 .M33 2017 NULIB000018445 05/20/2025 c.1 05/20/2025 Books