Getting Started with Unity 2018 : (Record no. 20216)

MARC details
000 -LEADER
fixed length control field 03656nam a2200229Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520102954.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781788830102
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV 1469.3 .L38 2018
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Lavieri, Edward
Relator term author
245 #0 - TITLE STATEMENT
Title Getting Started with Unity 2018 :
Remainder of title a beginner's Guide to 2D and 3D game development with Unity /
Statement of responsibility, etc. Edward D. Lavieri
250 ## - EDITION STATEMENT
Edition statement Third edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Birmingham, UK :
Name of publisher, distributor, etc. Packt Publishing, Limited,
Date of publication, distribution, etc. c2018
300 ## - PHYSICAL DESCRIPTION
Extent viii, 314 pages :
Other physical details illustrations ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Downloading and Installing Unity -- The Unity Interface -- Designing the Game -- Creating Our Terrain -- Lights, Cameras, and Shadows -- Creating and Importing 3D Objects for Our Game -- Implementing Our Player Character -- Implementing Our Non-Player Characters -- Adding a Heads-Up Display -- Scripting Our Points System -- Scripting Victory and Defeat -- Adding Audio and Visual Effects to Our Game -- Optimizing Our Game for Deployment -- Virtual Reality.
520 ## - SUMMARY, ETC.
Summary, etc. Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills About This Book Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI Intelligence techniques to bring your game to life Who This Book Is For If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required. What You Will Learn Set up your Unity development environment and navigate its tools Import and use custom assets and asset packages to add characters to your game Build a 3D game world with a custom terrain, water, sky, mountains, and trees Animate game characters, using animation controllers, and scripting Apply audio and particle effects to the game Create intuitive game menus and interface elements Customize your game with sound effects, shadows, lighting effects, and rendering options Debug code and provide smooth error handling In Detail The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your g...
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element UNITY (ELECTRONIC RESOURCE)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Multimedia Arts and Animation LRC - Main National University - Manila General Circulation 09/08/2020 Purchased - Amazon 49.99   GC GV 1469.3 .L38 2018 NULIB000017975 05/20/2025 c.1 05/20/2025 Books